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	<title>Towny - Revision history</title>
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		<title>MainArcane: Created page</title>
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		<updated>2024-07-29T21:51:47Z</updated>

		<summary type="html">&lt;p&gt;Created page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Players can create Towns to claim land to build and mine in. Towns are a key-component to any player&amp;#039;s story. &lt;br /&gt;
&lt;br /&gt;
In a town, you can:&lt;br /&gt;
&lt;br /&gt;
* Build a home&lt;br /&gt;
* Protect your stuff&lt;br /&gt;
* Claim land to collect resources in&lt;br /&gt;
&lt;br /&gt;
Towns are protected from griefing except for times of [[War]]. &lt;br /&gt;
&lt;br /&gt;
==Joining a Town==&lt;br /&gt;
There are a few benefits to joining a town:&lt;br /&gt;
&lt;br /&gt;
# Other town members can help you&lt;br /&gt;
# You can participate in a higher purpose&lt;br /&gt;
# You can collect ores and other resources when in a town&lt;br /&gt;
&lt;br /&gt;
To join a town, you can always ask in chat! Mayors are often enthusiastic about inviting new players to their town. &lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;d like a quick and easy way to ask mayors to invite you, do the command &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;/asktojoin&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
When a town&amp;#039;s mayor invites you, you can do &amp;#039;&amp;#039;&amp;#039;&amp;lt;code&amp;gt;/accept &amp;lt;town name&amp;gt;&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;#039; to join the town.&lt;br /&gt;
&lt;br /&gt;
== Guide to Starting a Town ==&lt;br /&gt;
For those who want to make a town, they should check out this [[Starting a Town|guide]] for creating towns. &lt;br /&gt;
&lt;br /&gt;
==Town Features==&lt;br /&gt;
[[File:TownyMenu.png|thumb|After opening the GUI, you can manage your town, nation, and private plots]]&lt;br /&gt;
&lt;br /&gt;
=== Towny Menu ===&lt;br /&gt;
Towny has a lot of commands! Fortunately, you can easily manage your town information by using a handy GUI. &lt;br /&gt;
&lt;br /&gt;
To access the Towny Menu, you can do the command &amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;/tmenu&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Public Plots===&lt;br /&gt;
Until made private, every chunk is considered a &amp;#039;&amp;#039;&amp;#039;Public Plot&amp;#039;&amp;#039;&amp;#039;. Public Plots are subject to the town&amp;#039;s basic plot permissions. By default, any player can build and break blocks in public plots. &amp;#039;&amp;#039;&amp;lt;u&amp;gt;It is highly recommended to make plots private&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Private Plots ===&lt;br /&gt;
Chunks/Town Plots that are owned by players are called &amp;#039;&amp;#039;&amp;#039;Private Plots&amp;#039;&amp;#039;&amp;#039;. Only the owner of these plots and players the owner as trusted through &amp;lt;code&amp;gt;/tmenu&amp;lt;/code&amp;gt; can use these chunks. Additionally, mayors and co-mayors can override private plots. Permissions are fully controlled by the owner of the plot. &lt;br /&gt;
&lt;br /&gt;
Here are two commends done to make a plot private:&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;&amp;quot;/plot forsale &amp;lt;amount&amp;gt;&amp;quot;&amp;#039;&amp;#039;&amp;#039; - You must sell the plot for someone to buy. The price can be $0 (free)&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;&amp;quot;/plot claim&amp;quot;&amp;#039;&amp;#039;&amp;#039; - The person who wants to own the plot must stand in the chunk and perform this command. After claiming, it is their private plot&lt;br /&gt;
If you want to add players, you can use the &amp;lt;code&amp;gt;/tmenu&amp;lt;/code&amp;gt; GUI or do this command:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;&amp;quot;/plot trust &amp;lt;add/remove&amp;gt; &amp;lt;player name&amp;gt;&amp;quot;&amp;#039;&amp;#039;&amp;#039; - Gives other players permission to build in your private plots&lt;br /&gt;
&lt;br /&gt;
===Managing Private Plots===&lt;br /&gt;
You can change different properties of your town using the &amp;#039;&amp;#039;&amp;#039;&amp;lt;code&amp;gt;/tmenu&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;#039; command and going to the Plot Management Section (Wooden Shovel).&lt;br /&gt;
&lt;br /&gt;
You can set permissions for other people, toggle plot settings, and who is trusted on your plot from an easy to use GUI.&lt;br /&gt;
&lt;br /&gt;
=== Types of Plots ===&lt;br /&gt;
There are different types of plots with different uses. The type of plot is set by the mayor by doing &amp;quot;/plot set &amp;lt;type&amp;gt;&amp;quot; or through the /tmenu GUI.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Default&amp;#039;&amp;#039;&amp;#039; - The default plot type with no specific features other than the usual plot management.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Shop&amp;#039;&amp;#039;&amp;#039; - Plots useful for chest shops. A tax can be set for those who use these plots for shops. Mayors can do &amp;quot;/town set shopplot&amp;quot; to set the default purchasing price of all shop plots.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Arena&amp;#039;&amp;#039;&amp;#039; - PVP is on all the time here&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Embassy&amp;#039;&amp;#039;&amp;#039; - An embassy plot can be bought by any player, whether they are in a town or not. The townblock remains owned by the host-town and a mayor from the host-town can take the plot from the owner at any time.  Embassy plots can also be changed into shop plots.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Wild&amp;#039;&amp;#039;&amp;#039; - A wild plot allows all residents to destroy the blocks as if it were in the wild. This includes crops, trees, flowers, mushrooms and other harvestable blocks by default. I It is useful for creating public farms.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Inn&amp;#039;&amp;#039;&amp;#039; - Allows anyone to use a bed to set their spawnpoint The Inn plot will still deny a player who is in a nation declared as an enemy by your nation.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Jail&amp;#039;&amp;#039;&amp;#039; - A place to store people who were jailed. Jailing players only work if there is a jail. If a player escapes the town borders, they are immediately freed.&lt;br /&gt;
&lt;br /&gt;
=== Town Jail ===&lt;br /&gt;
Town Jails are set by Mayors and Co-Mayors. Jails can either hold outlaws or town residents.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;quot;/plot set jail&amp;quot;&amp;#039;&amp;#039;&amp;#039; - Sets the plot you&amp;#039;re in to a jail plot. &amp;#039;&amp;#039;&amp;lt;u&amp;gt;It will automatically set where you&amp;#039;re standing in as a jail cell.&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;quot;/plot jailcell add&amp;quot;&amp;#039;&amp;#039;&amp;#039; - Adds a jail cell inside of a Jail Plot type where you&amp;#039;re standing. Jailed players will teleport to where you&amp;#039;re standing when you do this command.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;quot; /t ban add (player name)&amp;quot;&amp;#039;&amp;#039;&amp;#039; - Declares a player an outlaw. When outlaws die inside of the town claim, they go to the town&amp;#039;s jail.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;quot;/t jail&amp;quot;&amp;#039;&amp;#039;&amp;#039; - Shows all the commands needed to jail town residents.&lt;br /&gt;
===Protecting your Town from Outsiders===&lt;br /&gt;
There are two main ways to protect your town: neutrality or joining a nation.&lt;br /&gt;
&lt;br /&gt;
A town can declare neutrality by doing &amp;#039;&amp;#039;&amp;#039;&amp;quot;/t toggle neutral&amp;quot;&amp;#039;&amp;#039;&amp;#039;. When Neutral, your town is unable to declare war but other towns are also unable to declare war on you as well.&lt;br /&gt;
&lt;br /&gt;
You can also join a nation who is willing to protect your town. &amp;lt;u&amp;gt;Remember that this is a little risky because if the nation goes to war, you will be at war as well.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also declare a specific outsider an outlaw by doing &amp;#039;&amp;#039;&amp;#039;&amp;quot;/t ban &amp;lt;player name&amp;gt;&amp;quot;&amp;#039;&amp;#039;&amp;#039;. When an outlaw is killed in the town, the player will go to the town&amp;#039;s jail.&lt;br /&gt;
===Joining a Nation===&lt;br /&gt;
You can either create a nation by doing &amp;#039;&amp;#039;&amp;#039;&amp;quot;/n new &amp;lt;name&amp;gt;&amp;quot;&amp;#039;&amp;#039;&amp;#039; with the required sum of money or being invited by another nation.&lt;br /&gt;
===Town Roles===&lt;br /&gt;
There are a few town roles that players can have.&lt;br /&gt;
*Mayor - Has full permissions in the town and can bypass private claims&lt;br /&gt;
*Co-Mayor - Can invite other players and manage town chunks as well. Can jail players and bypass private claims.&lt;br /&gt;
*Sheriff - Can jail players (&amp;#039;&amp;#039;&amp;#039;&amp;quot;/town toggle jail &amp;lt;player&amp;gt;&amp;quot;&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
*Builder - Bypass private claims (be careful who you hand this out to!!!)&lt;br /&gt;
You can change a player&amp;#039;s role in &amp;quot;/tmenu&amp;quot; &amp;gt; Town Settings &amp;gt; Resident Overview&lt;br /&gt;
===Town Titles and Surnames===&lt;br /&gt;
By doing into &amp;quot;/tmenu&amp;quot; &amp;gt; Town Settings &amp;gt; Resident Overview &amp;gt; (Target Resident) you can set titles and surnames for people in your town. This is a neat way to give players a touch of roleplay naming and titles. However, this will not affect your prefix in chat.&lt;br /&gt;
==Nation Features==&lt;br /&gt;
Nations are the most common way of protecting a group of towns from aggressors by working together. Nations also give a few bonus chunks.&lt;br /&gt;
===Making a Nation===&lt;br /&gt;
Players can do &amp;#039;&amp;#039;&amp;#039;&amp;quot;/n new &amp;lt;name&amp;gt;&amp;quot;&amp;#039;&amp;#039;&amp;#039; to make a nation. The town requires at least a population of &amp;lt;u&amp;gt;3 players&amp;lt;/u&amp;gt;.&lt;br /&gt;
===Inviting Players to a Nation===&lt;br /&gt;
A nation member can do &amp;quot;/n invite &amp;lt;town&amp;gt;&amp;quot; to invite another town into your nation.&lt;br /&gt;
===Allies===&lt;br /&gt;
Your nation can form an alliance with another nation to mutually protect each other in wars and offer special town/plot perms customized by each town&amp;#039;s mayors.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enemies&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
When two nations hate each other very much, they become enemies. Enemies can go to war with each other.&lt;/div&gt;</summary>
		<author><name>MainArcane</name></author>
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